Blue Entropy Studios is a small independent video game studio based in Sikeston, Missouri.
Founded in March of 2016 by Christian Ledbetter, we set out to innovate the budding virtual reality market. Additionally, we create non-traditional story based games for PC and soon consoles.
CEO / Environmental Artist / Programmer
From a young age, Christian Ledbetter took an interest in computers and other technology. However, art always stood at the center of his passion. He became an adept drawer and sculptor, but wasn't too sure what to do with his creative talent. Christian soon discovered video games were a perfect way to channel his passion of art and technology into a single career.
By his graduation, Christian had learned to program in HTML, CSS, Python, Java, C# and later on C++. Christian further used this creative talent to become a skilled level designer.
In March of 2016, Christian founded Blue Entropy Studios in an aspiration to leave his creative mark on the video game industry.
Composer / Sound Design
Coming from a small city in Brazil, Gustavo's first experiences with music making started when he was 14 and got his first electric bass. His passion for games started way earlier though, along with the passion for those weird blips and blops that those games produced.
It wouldn't take long until he started realizing how important those sounds and music was to his beloved games and how they shaped part of the whole experience. Decades later, here he is getting his hands dirty and manipulating those sounds, mixing together two of his greatest passions.
Austyn James Roney learned how to read by playing his first video game, The Legend of Zelda: Ocarina of Time. He became fascinated by the worlds games could create and never stopped experiencing new stories from all genres. On his winding journey to become a better writer, Austyn earned his Bachelor’s degree in Broadcast and Digital Journalism, learning how to create powerful content for all forms of media.
He has written for multiple gaming news websites and debuted as a video game writer with Blue Entropy Studios’ Reaching for Petals. Austyn aspires to write memorable stories that leave an impactful impression for all who experience them.